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Keep it Simple

Start with the basics before adding layers of design and rules for mechanics.

About Game Design Portfolio

Let your designs be the spark the universe.

Welcome to my portfolio, where I bring my wildest gaming dreams to life! My ultimate goal? To transform these ideas into real, market-ready games someday. But for now, it's all about the fun! I'm on a mission to create games that are not just entertaining, but downright addictive. It all starts with inspiration from the games I love to play, which I then sprinkle with my own brand of magic to make them mobile-friendly and super enjoyable. Remember those hilarious mini-games in Warcraft III? They were my muse! I've taken cues from all corners of the gaming world and fused them together into something truly unique. So if you're ready to embark on a wild gaming adventure with me, buckle up! We're setting sail for fun, laughter, and unforgettable memories!

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Highlights of my contributions

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Our Games
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2023 ~ 2024

I led key initiatives to enhance user engagement and retention. This included redesigning features like the Login Bonus and Daily Gift, refining the HowToPlay tutorial for our Linkers game, and implementing a Booster interface to improve gameplay and monetization. Additionally, I revamped the settings interface for a smoother user experience and collaborated on reducing drop-off rates in early game levels through close analysis and collaboration with our team."

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2022 ~ 2023

I conducted detailed analyses of product store performance during marketing campaigns. Additionally, I crafted event design features to entice players to unlock more characters and cosmetics. As a product operator, I ensured seamless coordination across departments, ensuring marketing had access to up-to-date assets from the development branch.

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2021 ~ 2022

I collaborated closely with the team, primarily focusing on the final stages of development. Together, we delved into refining the art style to ensure competitiveness within the market. Additionally, I worked closely with the Art and Marketing departments to understand and meet user preferences.

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2021 ~ 2023

I crafted both code and design elements to infuse purpose into the Bytes monsters within the game. This involved enabling them to engage in arena battles and implementing a grinding system for training within various levels. Additionally, I curated level designs to complement the introduction of diverse enemy encounters.

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